Game Design: Risk and Return (GDC 2004)
There is always an element of risk in trying to determine what is "fun" for a player. Although some try to apply a single theory of game design to reduce that risk overall, the presenter sees each game as an individual opportunity to define game playability. The presenter elaborates on design risks and returns from his own experiences designing the Kirby and Smash Brothers games for Nintendo.
Run time 1:19:35Audio/Visual sound, colorLanguage English
Speaker: Masahiro Sakurai